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Vault of Larin Karr + Lost City of Barakus

I have found a way to fit the maps for VoLK and LCoB together, but it requires tilting the VoLK map a little to the northwest and making a few minor geographic changes to both maps.On the northern...

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Re: Vault of Larin Karr + Lost City of Barakus

very nice work Erica

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Re: Vault of Larin Karr + Lost City of Barakus

That works great! But why did you have to make me decide whether or not to have an access to the underdark in that area? (the river/tributary goes under or stays on top)EERRR!! Guess I'll have it stay...

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Re: Vault of Larin Karr + Lost City of Barakus

The problem I see with this is that the purpose of Fool's Pass is essentially negated. Fool's Pass is there as a dangerous way to cut off WEEKS of travel.What is above the Duskmoons that would cause a...

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Re: Vault of Larin Karr + Lost City of Barakus

I don't know why I never noticed any of these threads, or the naturalness of combining these two fine modules, but I'm working on a larger scale map (12.5 miles/square) for a campaign world. I needed...

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Re: Vault of Larin Karr + Lost City of Barakus

Here's my map that combines Barakus with VoLK. I retained the scale on the Endhome map and set Quail Valley scale to 1 mile/hex:...

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